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Really slow!
Added by Teddan over 1 year ago
After the latest build, some of my themes, with alot of stuff gets really slow.
Is it the build or is it my phone? (HTC Legend)
Replies
RE: Really slow! - Added by lordJudass over 1 year ago
Is your phone, last build runs smoothly on my HTC Hero.
RE: Really slow! - Added by Teddan over 1 year ago
Well, my phone is better than your phone.
You phone is the "little brother" to mine.
HTC Hero > HTC Legend...
RE: Really slow! - Added by kodiak799 over 1 year ago
I appear to be having a lag on 822, as well, clicking on my different buttons to launch screens. Otherwise rock solid.
RE: Really slow! - Added by FastKatt over 1 year ago
This build is running dog-ass-slow on my Moto Droid as well
2.2 BBv0.4 1.1LV Chevy1 Kernel
RE: Really slow! - Added by kodiak799 over 1 year ago
ALL launchers (not just Sweeterhome) are having redraw and lag issues. It has to do with new memory management in Froyo, and also tweaks the rom developers are doing to speed up performaance (which run counter to those of us pushing the ram limits with our home themes).
This has helped my BB0.4 run better. Still have gotten some redraws running flash, but that may be a flash issue.
Known BB0.4 tweaks for better performance:
1) edit build.prop in /system....increase dalvik.vm.heapsize=30m to 36m (I increased mine to 40m)
2) edit install-recovery.sh in /system/etc....delete the last two numbers (12800,14080)in echo"2048,3072,6144,10240,12800,14080"> /sys/module/lowmemorykiller/....This is the command line that keeps 50mb free....Deleting the last two numbers is telling it to keep 37 megs free or something like that - you're making the memory management a little less aggressive.
3) increase the bitmap limit in Sweeterhome preferences (mine is set at 50,000,000)
Additional unproven tweaks to play with:
4) turn-off window animations and transition animations in Spare Parts (no clue if this helps SH, other launchers think it may help improve lag).
5) edit build.prop in /system....increase ro.media.dec.jpeg.memcap=20000000 to 24000000 (completely my own idea - remember reading android had a jpeg limit that can cause issues with two many widgets and images, which are jpegs that obviously take up memory)